Posts Tagged ‘code’
The title for this post comes from an old naval tradition, where a ‘make and mend‘ was time given to fix up clothing. These days sailors get their uniform from stores, and personal clothes from shops like the rest of us; so a modern day ‘make and mend’ is simply some time off. With the [...]
Filed under: Arduino, code, howto, making | Leave a Comment
Tags: arduino, avrdude, bootloader, code, electronics, game, mend, Simon, stk500_setsync():, stripboard, welding
Arduino Simon
I My son got a great Xmas present in the shape of a Starter Kit for Arduino from Oomlout. After doing some of the basic projects I decided we needed something that we could get our teeth into. After a little pondering Simon came out as a worthwhile challenge. Back in the 80s I’d written a version [...]
Filed under: Arduino, howto, making | 4 Comments
Tags: arduino, breadboard, button, buzzer, code, electronics, game, LED, pin 13, Simon
I often find myself having to rename a bunch of media files. This would be easy if it was just a matter of finding ‘foo’ and replacing ‘bar’. Sadly though I regularly have a list of numbered ‘foo’s that I want to be a different numbered ‘bar’s (e.g. foo_04 -> bar_01, foo_05 -> bar_02). Normally [...]
Filed under: code, media, software | 5 Comments
Tags: code, decrement, files, increment, media, python, rename, renumber, script, source