Posts Tagged ‘design’

In a note to my last post ‘Safety first‘ I promised more on this topic, so here goes… TL;DR As software learns from manufacturing by adopting the practices we’ve called DevOps we’ve got better at catching mistakes earlier and more often in our ‘production lines’ to reduce their cost; but what if the whole point […]


I the early part of the ‘unpanel’ session at last night’s post Cloud Expo London CloudCamp there was a good deal of debate about DevOps and what it means. Some people talked about new skill mixes, others talked about tools. These are I think simply artefacts. The more fundamental change is about design. At the risk […]


Update 26 Nov 2014 – I’m very pleased that this post has been referenced by Justin Parkinson’s piece on the BBC News site ‘Has the imagination disappeared from Lego?‘, but I fear he may have misunderstood (or misrepresented) what I say about instructions. The blogger Chris Swan argues that instructions marked the start of a decline.[1] […]