Posts Tagged ‘design’
Working From Home
TL;DR I prefer working from home over the grind of a daily commute. After many years of doing it I’ve been able to refine my working environment to make it comfortable and productive. Background As the COVID-19 pandemic bites a bunch of people are working from home who might not be so used to it. […]
Filed under: culture | 1 Comment
Tags: design, ergonomics, home, office, WFH
Marginal cost of making mistakes
In a note to my last post ‘Safety first‘ I promised more on this topic, so here goes… TL;DR As software learns from manufacturing by adopting the practices we’ve called DevOps we’ve got better at catching mistakes earlier and more often in our ‘production lines’ to reduce their cost; but what if the whole point […]
Filed under: code, culture, software | Leave a Comment
Tags: architecture, cost, design, DevOps, economics, mistakes, risk
DevOps is really about design
I the early part of the ‘unpanel’ session at last night’s post Cloud Expo London CloudCamp there was a good deal of debate about DevOps and what it means. Some people talked about new skill mixes, others talked about tools. These are I think simply artefacts. The more fundamental change is about design. At the risk […]
Filed under: architecture, cloud, software | 1 Comment
Tags: cloud, cloudcamp, design, DevOps, maintenance, manufacture, maturity, paas, purpose, saas
The perils of modern lego
Update 26 Nov 2014 – I’m very pleased that this post has been referenced by Justin Parkinson’s piece on the BBC News site ‘Has the imagination disappeared from Lego?‘, but I fear he may have misunderstood (or misrepresented) what I say about instructions. The blogger Chris Swan argues that instructions marked the start of a decline.[1] […]
Filed under: grumble | 20 Comments
Tags: construction, creativity, design, Lego, Mindstorms, model, Technic, technical