Posts Tagged ‘code’
Originally posted internally 6 Jan 2016: I’d meant to post this before the Christmas break as a guide to things to tinker with over the break, but then I hit the point where pretty much everybody seemed to already be on leave, and it was clearly too late…. So Happy New Year, if you’re not already […]
Filed under: cloud, code, Docker, DXC blogs | 2 Comments
Tags: Ansible, aws, cloud, code, config management, containers, Docker, Fork and Pull, git, github, infrastructure
Learning to Code
TL;DR Code defines our relationship with machines, and we all have a unique relationship with machines because we all learn code differently. This is my journey. Yours won’t be the same, because ‘the past is a foreign land’. All that I can hope is that there are some lessons/inspiration here. Background This post was inspired […]
Filed under: cle, technology | 4 Comments
Tags: .Net, Ada, ARexx, BASIC, c, code, coding, Delphi, FORTRAN, Go, golang, HTML, java, javascript, LOGO, Lua, Objective-C, OCAML, Occam, Pascal, Perl, Processing, programming, python, Ruby, Rust, Swift
The title for this post comes from an old naval tradition, where a ‘make and mend‘ was time given to fix up clothing. These days sailors get their uniform from stores, and personal clothes from shops like the rest of us; so a modern day ‘make and mend’ is simply some time off. With the […]
Filed under: Arduino, code, howto, making | Leave a Comment
Tags: arduino, avrdude, bootloader, code, electronics, game, mend, Simon, stk500_setsync():, stripboard, welding
Arduino Simon
I My son got a great Xmas present in the shape of a Starter Kit for Arduino from Oomlout. After doing some of the basic projects I decided we needed something that we could get our teeth into. After a little pondering Simon came out as a worthwhile challenge. Back in the 80s I’d written a version […]
Filed under: Arduino, howto, making | 4 Comments
Tags: arduino, breadboard, button, buzzer, code, electronics, game, LED, pin 13, Simon
I often find myself having to rename a bunch of media files. This would be easy if it was just a matter of finding ‘foo’ and replacing ‘bar’. Sadly though I regularly have a list of numbered ‘foo’s that I want to be a different numbered ‘bar’s (e.g. foo_04 -> bar_01, foo_05 -> bar_02). Normally […]
Filed under: code, media, software | 7 Comments
Tags: code, decrement, files, increment, media, python, rename, renumber, script, source